We are in the era of vast and dynamic open world games, inherently hard to generate, populate, and iterate on. Shader World plugin offers a framework combining both procedural and artist driven solutions to make it fun, exiting, and fast.
Get StartedWith Shader World plugin you are getting a fully GPU-accelerated framework, from world generation to asset spawning, scalable from smartphone to high-end PC.
Get StartedTrusted
Shader World introduced intuitive GPU-accelerated world creation in the Unreal Engine marketplace ecosystem, the response has been phenomenal.
Node based generation via
material functions
GPU-Based Geometry Clipmap,
replace need for Tessellation
Spawn anything : vegetation as well as any actor. Easily constrained by world Biomes and density mapping.
Full triplanar landscape material, with several performance/quality tradeoffs options.
Compatibility ranges from smartphone to high-end PC.
Create your own tools to edit and write data into the terrain as you want.
Heightmap Brush provided
Compute and store at runtime information alongside your terrain: Biom ID, Ground material ID, Slope material ID, humidity, temperature, curvature...
Use runtime mode for instant feedback or rendering dynamic world such as oceans. Cache mode for updating the terrain only when necessary.
Includes a 16Bits Heightmap importer blueprint tool (RAW/PNG).
Built by professional and frequently updated following latest Unreal Engine developments.